Praise Be To The Sun God.
HomeHome  Chat RoomChat Room  FAQFAQ  RegisterRegister  Log inLog in  
Forum Time
Latest topics
» Reasons why I don't watch/like Naruto anymore.
Pokemon HG/SS FAQ EmptyMon Feb 23, 2015 10:22 am by Legen2dkiller

Pokemon HG/SS FAQ EmptyTue Jul 22, 2014 9:42 am by Schylige

» Pokeom X/Y Guide
Pokemon HG/SS FAQ EmptyThu Jan 09, 2014 7:33 pm by Kisame

» Old man rivers
Pokemon HG/SS FAQ EmptyThu Jan 09, 2014 7:22 pm by Kisame

» Rate my team
Pokemon HG/SS FAQ EmptyThu Jan 09, 2014 7:19 pm by Kisame

» Reason why you should buy Final Fantasy XIV: A Realm Reborn
Pokemon HG/SS FAQ EmptyThu Jan 09, 2014 7:18 pm by Kisame

» Knack
Pokemon HG/SS FAQ EmptyThu Jan 09, 2014 6:12 pm by Gary Oak

» Important Poll
Pokemon HG/SS FAQ EmptyThu Jan 09, 2014 6:01 pm by Gary Oak

» Suggestion
Pokemon HG/SS FAQ EmptyThu Jan 09, 2014 6:00 pm by Gary Oak

Top posting users this month


 Pokemon HG/SS FAQ

Go down 


Posts : 44
Join date : 2010-03-18
Age : 19

Pokemon HG/SS FAQ Empty
PostSubject: Pokemon HG/SS FAQ   Pokemon HG/SS FAQ EmptySun Apr 04, 2010 10:27 pm


| Section Name | Ref. |
| x. Table of Contents | [TOFCON] |
| i. Version Updates | [VRSUPD] |
| ii. Introduction | [INTRON] |
| iii. Version Similarities & Differences | [VDIFFR] |
| iv. General Tips | [GETIPS] |
| v. PokeWalker | [PKWLKR] |
| vi. Pokemon Heart Gold & Soul Silver Walkthrough | [WKTHRU] |
| -> Section I: Zephyr Winds (New Bark to Violet Gym) | [THRU01] |
| -> Section II: Attacking the Hive (Rt32 to Azalea Gym) | [THRU02] |
| -> Section III: Plain Sky & Dark Forest (Ilex to Goldenrod Gym) | [THRU03] |
| -> Section IV: Foggy Forecasts Ahead (Rt35 to Ecruteak Gym) | [THRU04] |
| -> Section V: Storms Upon the Waterway (Rt40 to Cianwood Gym) | [THRU05] |
| -> Section VI: Medicine and Minerals (Olivine Gym) | [THRU06] |
| -> Section VII: Glaciers Upon the Horizon (Rt47 to Mahogany Gym)| [THRU07] |
| -> Section VIII: Rising Up to Glory (WhirlIslands to BlackthornG)| [THRU08] |
| -> Section IX: Ancient Tales and Legends (KimonoTheatretoHGSS) | [THRU09] |
| -> Section X: The Highest Challenge (Rt27 to Indigo Plateau) | [THRU10] |
| -> Section XI: Thundering Sails Ahoy! (SS Aqua to Vermilion G.)| [THRU11] |
| -> Section XII: Not Quite A Marsh (Rt6 to Saffron Gym) | [THRU12] |
| -> Section XIII: Cascading Rivers (Rt5 to Cerulean Gym) | [THRU13] |
| -> Section XIV: Meadow Rainbows (Rt7 to Celadon Gym) | [THRU14] |
| -> Section XV: Soul Across the Bridge (Rt16 to Fuchsia Gym) | [THRU15] |
| -> Section XVI: Boulder Radio (Diglett's Cave to Pewter Gym) | [THRU16] |
| -> Section XVII: Volcanic Eruptions (Rt2 to Cinnabar Gym) | [THRU17] |
| -> Section XVIII:Tricks of the Earth (Viridian Gym) | [THRU18] |
| -> Section XIX: World's End Battle (Rt22 to Mt. Silver Peak) | [THRU19] |
| vii. Legendaries | [LGENDS] |
| --> The Phoenix of the Sky (Ho-oh) | [LHO-OH] |
| --> The Guardian of the Sea (Lugia) | [LLUGIA] |
| --> Those Upon Yonder Land (Raikou, Entei) | [BEASTZ] |
| --> Race with the North Wind (Suicune) | [SUIKUN] |
| --> The Myth of Ice (Articuno) | [ARTICN] |
| --> The Myth of Thunder (Zapdos) | [ZAPPYD] |
| --> The Myth of Fire (Moltres) | [MOLTRS] |
| --> Genetics and Telekenesis (Mewtwo) | [MEWTUU] |
| --> Hoenn, Arise! (Groudon, Kyogre) | [GROKYO] |
| --> Hoenn, Once More! (Rayquaza) | [RAYQUA] |
| --> Magnet Train and Eon Games (Latias/Latios) | [LATI@S] |
| viii. Miscellaneous Quests | [MISCQU] |
| --> The Daily and Weekly Events | [DAIWEK] |
| --> Kanto's Starters | [KANTOS] |
| --> Hoenn's Starters | [HOENNS] |
| --> Rematching the Gym Leaders | [GYMMAT] |
| --> In-Game Trades | [TRADES] |
| --> Final Rival Battle | [RIVAL7] |
| --> Elite Four: Round Two | [E4RTWO] |
| --> Bug Catching Contest Encore | [BUGCAT] |
| --> The Battle Frontier | [BFRONT] |
| --> Locating Hoenn & Sinnoh Pokemon | [HENSIN] |
| --> Move Tutoring | [MOVETU] |
| --> Pokeathlon Prize Upgrade | [POKETH] |
| --> Swarming Pokemon | [SWARMZ] |
| --> Rotom's Magical Elevator | [ROTOMS] |
| --> The Shining Leaf | [SHINLF] |
| --> Regular Trainer Rematches | [TRNREM] |
| --> Trainer Card Stars | [TRCRDS] |
| ix. Special Events | [EVENTW] |
| --> Three Years Past | [CELEBG] |
| --> Arceus' Genealogy | [DIPLGI] |
| --> The Notched Ear Pichu | [NEARPI] |
| --> Shaymin's Gratitude | [SHAYMN] |
| --> The Enigma Stone | [LATDEW] |
| x. Item Lists | [ILISTS] |
| --> Regular Items | [RITEMS] |
| --> TMs & HMs | [TM&HMS] |
| --> Earliest Johto Dex Pokemon Point | [JTODEX] |
| xi. Frequently Asked Questions | [FRASQU] |
| xii. Heart Gold / Soul Silver Challenges | [CHALNG] |
| xiii. Contact Information | [CONTIN] |
| xiv. Copyright and Credits | [COPYCR] |
To quickly find any one section, use Ctrl + F and search for the reference
word to get to the section you want. Input the whole thing ie put in "[ZAPPYD]"
to go straight to the section detailing Zapdos.

[i] Version Updates [VRSUPD]
2.50 - 30 / 03 / 10
* Added a new section on the PokeWalker.

2.20 - 23 / 03 / 10
* Added a new challenge to the [CHALNG] section.

2.10 - 22 / 03 / 10
* Changed "Tin Tower" into "Bell Tower" on account of the name change.
* Fixed a couple things like an error in the trading section and the absence
of the Sitrus Berry on something.
* Changed Game Corner part a bit to mention Voltorb Flip, but at this point I
haven't been able to play the English version of HGSS, so I haven't been able
to actually write about the changed stuff yet. I'll hopefully be able to have
that done by this time next week.
* Updated the Version Differences section.

2.00 - 23 / 02 / 10
* Updated to the new names for the English versions of the games.
* Added a quick note about Dragon Rage Dratini
* Added a new section on challenges.
* Made annotations about the version exclusivity of Kabuto and Omanyte.

1.90 - 30 / 01 / 10
* Added more questions to the Frequently Asked Questions section.
* Rewrote the introduction.
* Added a new section called "General Tips."
* Added some extra tidbits in the similarities part.
* Updated with a new site allowed to use this guide.
* Updated the Bug Catching Contest part.

1.81 - 09 / 01 / 09
Made a few minor edits from information I've been e-mailed:
* Whitney's Clefable in the rematch is Level 52, not Level 54.
* Poliwag can be caught as early as Violet City, not Ecruteak City.
* Added a small note about needing Surf to access the Power Plant.

1.80 - 07 / 12 / 09
Added in a note about Steel-types about Koga, fixed one or two typos and added
in a few items I missed the first time. Strategies have also been added for the
second round E4 battles.

** Minor revision on 26/12/09 with an updated e-mail address, since I had to
get rid of the old one.

1.70 - 02 / 12 / 09
I haven't updated this in a while. Filled in the missing EXP sections in the
rival battles, fixed the fourth rival battle (it seems I used the GSC info by
accident) and added the Enigma Stone event, as well as fixing a few things.

1.50 - 18 / 10 / 09
A huge update to the walkthrough. I've added sections on the trainer rematches
and the trainer card stars, as well as adding the movesets for the second round
of the Elite Four and the Gym Leader rematches. I've also added new information
on the Safari Zone that was recently found on account of a Japanese wiki, as
well as fixing some errors such as the movesets for the Hoenn trio. I've also
made a correction in regards to the Lati twins - they will run on the first
turn before you if your Pokemon is slower, so watch out for that. I've also
redone the unobtainable list that is found in [VIDFFR], as well as noting which
Pokemon are only found with the use of the Pokewalker.

I've also added in some information I didn't know before about the Apricorn
Shaker and such, as well as improving the encounter lists so that they now
contain the Surf and fishing Pokemon for every single area. The trainer lists
for Routes 17, 18 and Fuchsia Gym are all filled in now, as well. I also did
a little formatting stuff, like centering the Gym Leader Pokemon so they now
look the same as those of the Elite Four.

Here's hoping this walkthrough might be a bit more preferable to people now.
The number of topics I've seen on the message boards for questions that are
easily answered in here is astounding >>;

1.02 - 31 / 9 / 09
Changed Safari levels again (from 37 to 36) as well as adding a very useful
strategy to finding these item activated Pokemon there. I've also added a new
site to the allowed sites list.

1.01 - 30 / 9 / 09
A quick fix removing Solrock/Seviper from the version exclusives list & editing
the Safari Zone level range.

1.00 - 29 / 9 / 09
The first version of this guide. All of the walkthrough is completed. The only
things missing are the encounter data for Pokemon encountered through either
Surf or fishing (though I have made reference to some of them in the actual area
descriptions on occasion). I'm also still trying to find out whether Solrock and
Seviper are in Heart Gold/Soul Silver or not.

[ii] Introduction [INTRON]
Pokemon is a franchise that has been around for a while. Not as long as some
other important Nintendo franchises such as Mario or Zelda, but over the course
of the fourteen or so years it has existed, it has certainly made its mark in
the video game industry.

It began in 1996, where Pokemon Red and Green were first released in Japan. The
games became an instant hit, causing an upgrade named Pokemon Blue to follow
the two originals. An anime of the series was also formed.

1998 saw the release of the franchise in America, where it also became a strong
series. America received Pokemon Red and Pokemon Blue, which were English
versions of Red and Green using the graphical and other upgrades that the
Pokemon Blue in Japan had brought to the series. Australia and Europe also got
these two games, a bit later on.

A fourth part of this first generation was released, christened Pokemon Yellow,
also called the Special Pikachu Edition. This game was a counterpart to the
anime, where the main character was stylized to look more like the anime's Ash,
and the player was forced to use a Pikachu as a starter. Pokemon Yellow became
the third version to Red and Blue in other territories, and was the first of
several third counterparts to appear.

A number of alternate games were also released, particularly on the N64, with
titles such as Pokemon Stadium and Pokemon Snap.

Quite soon after, Generation II came along, with the new Gold and Silver games.
These two were basically direct sequels to the original, even allowing the
player to see the same areas as in RBGY three years later. GS also introduced
the new Johto region to the game, as well as an extra 100 Pokemon on top of the
originals. Gold and Silver were landmarks in the growth of the series, and were
very well received. These two also introduced the concept of morning, day and
night into the series, which had a variety of effects on the game.

These two received a third game named Pokemon Crystal, focusing on Suicune, a
legendary introduced in Gold and Silver. Crystal had a fair few changes from
the original two, including the new feature of animated Pokemon sprites. While
it wasn't so much revolutionary, it was a great addition to the existing two
games and at this point in the future is proving useful, since the internal
batteries on the Gold and Silver games are running out quite fast.

Generation II also had a couple spin offs of its own, including the much revered
Pokemon Stadium 2, featuring all 251 existing Pokemon in 3D. It also had new
ideas that would be adapted into some games later in the series, including the
Little Cup and the Challenge Cup.

Generation III was next, moving onto the GameBoy Advance and bringing with it a
large overhaul of the series. Ruby and Sapphire rewrote Pokemon as we knew it;
stat formulas were now entirely different, colours were now vibrant and another
136 Pokemon were introduced. The new Hoenn region also made an appearance.

Ruby and Sapphire ended up having to cut off the previous two generations due to
the incredible amount of changes, so Pokemon in the Generation I or Generation
II games were stuck moving between those two, much to the displeasure of some
players. Ruby and Sapphire also only had about 200 Pokemon available in its own
right; 185 out of the remaining 186 were completely unobtainable.

To remedy this problem, Generation III had a second set of games, by the names
of Pokemon Fire Red and Pokemon Leaf Green. These two were remakes of the
original Red and Green games, brought up to the GBA standard of graphics, stats
and everything else ADV had brought to the table. FR/LG stayed quite faithful
to the originals, but boasted trade compatibility with Ruby and Sapphire, which
meant previously unobtainable Pokemon such as Bulbasaur, Butterfree and Mewtwo
were once again able to be found in the generation.

Ruby and Sapphire later had a third version released in the form of Pokemon
Emerald, which brought with it a huge expanse of changes as well as some new
features that became a staple of the series. Emerald brought back Pokemon
animations once more, as well as the series' first 'cut-scenes' and the first
appearance of the Battle Frontier. Emerald is one of the greatest games in the
series, I would say. Emerald also added the feature of a Pokemon's ability
sometimes having effects outside of a battle, as well as in.

Generation III had also seen the release of Pokemon Colosseum and Pokemon XD on
the Nintendo GameCube. Colosseum had been released in between RS and FRLG, and
allowed players to get a large amount of previously unobtainable Johto Pokemon
such as Ampharos, Houndoom and Skarmory. Colosseum and XD - which was released
after Emerald - were Pokemon RPGs, although not in the same sense as the main
GameBoy games were, for they boasted something entirely different than the usual
'collect eight badges, beat evil team, become champion' theme the handheld games
had. Both were quite good, and I am quite fond of XD in particular.

Generation III also saw the introduction of a couple of spin-offs, in particular
the beginnings of the Pokemon Ranger and Pokemon Mystery Dungeon areas. Both of
these have actually become quite popular and present the Pokemon characters in
entirely new styles of gameplay.

Eventually in 2006, Generation IV was released in Japan with the Pokemon Diamond
and Pearl games on the Nintendo DS. Diamond and Pearl brought another 107 new
Pokemon with it, as well as new staples of the series such as the Wi-Fi features
now offered by every main Pokemon DS game. Diamond and Pearl introduced the
Sinnoh region to the series, a mostly mountainous region with the franchise's
first snow routes. Diamond and Pearl were received quite well, although there
may have been something to be said about the game lacking in some areas such as
good Pokemon variety. While an assortment of Pokemon from the first three
generations had received new evolutions, they were unobtainable until after the
main game had been beaten.

Pokemon Battle Revolution was released for the Wii sometime after, bringing
Sinnoh Pokemon into 3D. The game was built entirely for battles and battles
alone, so those without a Diamond or Pearl game had little to look forward to
with this game. It did bring the feature of random Wi-Fi matches, and is so far
the only game to have this feature. Overall, the game was somewhat on the subpar
side, at least compared to the previous Stadium games...

The third version of Diamond and Pearl was eventually released. Pokemon Platinum
was a ray of light to the series, and improved Generation IV by a huge amount.
Taking Diamond and Pearl, Platinum added better graphics, new and overall better
sprites, some completely new areas that featured gameplay that had never been
seen before, new music, a Battle Frontier, a much speedier game in comparison to
Diamond and Pearl... the list goes on. Platinum is among the best Pokemon games
to ever be created, I think. Platinum also introduced a further 60 Pokemon to
the Sinnoh Dex, incorporating all of the new Sinnoh evolutions - players could
now actually use Pokemon such as Yanmega, Magmortar and Togekiss in their teams,
as well as older Pokemon that might be related to the new evolutions, such as
Glalie, Gardevoir and all of the previous Eeveelutions. Some unrelated Pokemon
were also added, such as Houndoom, Altaria and Scizor. The additions to the dex
made Platinum so much nicer to play in comparison to Diamond and Pearl.

Go a bit later, and the fourth and fifth games were released to complete the set
for Generation IV, under the names Pokemon Heart Gold and Pokemon Soul Silver,
which this walkthrough focuses on. These two are remakes of the Gold and Silver
games from so long ago, and bring those two games up to the Platinum standard.
In fact, HG/SS adds even more stuff on top of Platinum, including ambient sound
effects and area cut-ins. HG/SS are just as good as Platinum, with some of the
greatest music ever in the Pokemon series, as well as new sprites, etc. HGSS
also features the first time that the menu can be found entirely on the
touchscreen, and due to this interface it is entirely possible to play the game
with the stylus and directional pad alone, although buttons can still be used to
access the various options on the bottom screen.

With the exception of spin-offs such as the upcoming Pokemon Ranger: Tracks of
Light, HG/SS are the latest games in the series, and they have the features to
flaunt this title. Generation V still remains to be seen, however...

[iii] Version Differences [VERDIF]
As usual, there are two versions to this game - one being Heart Gold and the
other being Soul Silver. With there being two versions, there are a couple of
differences found between the two games. The main difference is, as usual, the
Pokemon availability. Some are only found in Heart Gold, while others are only
found in Soul Silver. There are also some other differences in addition to these
which include gameplay and graphical differences.

| H E A R T G O L D | S O U L S I L V E R |
| Mankey, Primeape | Meowth, Persian |
| Growlithe, Arcanine | Vulpix, Ninetales |
| Omanyte, Omastar | Kabuto, Kabutops |
| Spinarak, Ariados | Ledyba, Ledian |
| Gligar, Gliscor | Delibird |
| Mantyke, Mantine | Skarmory |
| Phanpy, Donphan | Teddiursa, Ursaring |
| Sableye | Mawile |
| Baltoy, Claydol | Gulpin, Swalot |
| Kyogre | Groudon |
Everything under the Heart Gold column can only be caught in Heart Gold, and the
same in Soul Silver. It's worth noting that normally, you can only find Latias
in Heart Gold and Latios in Soul Silver. However, with a certain event, it is
possible to get the other Lati in the same version. Otherwise, all of the ones
found above are only in their respective versions. Heart Gold allows you to get
two more Pokemon than Soul Silver, due to the Sinnoh evolutions for Mantine and
Gliscor (and as neither Delibird or Skarmory received new evolutions since GSC.)

However, it is worth noting that there are a fair few Pokemon who are either not
found in either game or require the use of the PokeWalker to obtain.

These Pokemon are only found with the PokeWalker:
Skitty, Delcatty, Carvanha, Sharpedo, Wailmer, Wailord, Castform, Kecleon,
Snorunt, Glalie, Froslass, Snover, Abomasnow, Tropius, Shellos, Gastrodon,
Finneon, Lumineon, Feebas, Milotic, Spiritomb

These Pokemon are not obtainable in either game:
Celebi, Regirock, Regice, Registeel, Jirachi, Deoxys, Turtwig, Grotle,
Torterra, Chimchar, Monferno, Infernape, Piplup, Prinplup, Empoleon, Cranidos,
Rampardos, Shieldon, Bastiodon, Drifloon, Drifblim, Glameow, Purugly, Stunky,
Skuntank, Magnezone, Leafeon, Glaceon, Probopass, Rotom, Uxie, Mesprit, Azelf,
Heatran, Regigigas, Cresselia, Phione, Manaphy, Darkrai, Shaymin, Arceus

It is also worth noting that normally Dialga, Palkia, Giratina and Mew are not
found in Heart Gold or Soul Silver, but they can be obtained through events.
The Sinnoh trio are found through bringing a special Arceus to your HGSS game,
while Mew is/has sometimes been given out through the Wi-Fi Mystery Gift.

As such, 412 Pokemon are obtainable in Heart Gold alone, whereas it is 410
Pokemon in Soul Silver. Between both games, there are a total of 426 Pokemon
available, but the PokeWalker and DPPt are needed for the rest.

There are also some other key differences between the two:
* Heart Gold focuses around Ho-oh; as such, a 3D Ho-oh in the skies is found
for the title screen, and Ho-oh is caught before Lugia. As such, after eight
badges the player has to visit the Tin Tower. Lugia is then available at a
later time, during the Kanto arc.

* Soul Silver focuses around Lugia, so the title screen features a 3D Lugia
swimming through the sea. Lugia is caught before Ho-oh, hence the player gets
to visit the Whirl Islands after eight badges. Ho-oh can then be caught later
in the game, during the Kanto arc.

* When the player uses a HM, the Pokemon's sprite appears in front of a cut-in
background. In Heart Gold, this background is gold coloured, but is instead a
silver colour in Soul Silver.

Apart from these, the two games are the same. A recommended way to pick is to
base it on whichever game has more of your favourite Pokemon, but at any rate
it really is your choice. There is no 'better' version unless you are aiming
to get as complete a PokeDex as possible.

[iv] General Tips [GETIPS]
Knowing how to play a game is important. While it isn't exactly hard to play the
main Pokemon game, there are a couple things worth taking note of.

* Building a strong team may not necessarily mean you need six Pokemon. Due to
the EXP curve in this game, you may be better off using three or four Pokemon
rather than six. Doing this also frees up some room for 'HM Slaves', which are
Pokemon that can be used to carry HM moves, freeing your actual Pokemon from the
plague that is Cut, Whirlpool etcetera. If you're looking for a quicker game,
where you aren't too underlevelled, then use 3-4 Pokemon.

* On the other hand, if you want to increase the difficulty a little, then try
the whole six Pokemon, as the lower levels will increase the challenge of the
game somewhat. Six Pokemon also allows your team greater variety, although you
will have to work out a system that allows you to use the HM moves in the game.
Admittedly, six Pokemon are fun to use. You have plenty of options as well, so
as along as you can be bothered to train up six Pokemon and want a funner game,
go for it. You may want to use trainer rematches with the PokeGear to train up
your team further. It is notable that having six can give you better stamina in
some cases.

* Try to cover as many attacking types on your team as possible. Types such as
Electric and Fighting/Bug are essential for making Pokemon such as Gyarados and
Umbreon less of a pain to take down. Ice is also highly recommended, due to the
presence of two dragon trainers this time around. I would probably recommend
Psychic or Ground too, as some Poison Pokemon can be surprisingly defensive.

* Always have some form of Poke Ball on you. There's something to be said
about the amount of times that someone came across a shiny and they didn't have
anything to catch it with! A shiny is only a 1/8192 of course, but Murphy's Law
can come into effect at any time.

* In Pokemon, difficulty is dictated by the player. If you're looking for a
greater challenge, don't grind against Wild Pokemon or anything; just play
naturally, and let your natural levels guide you through. I would however
recommend fighting every trainer you come across, so you are at least at an
acceptable level.

* While all Pokemon are able to be used, some are obviously easier than others.
If you're looking for a particularly easier time, the shiny Gyarados at the Lake
of Rage can practically sweep the whole game by itself. You can get it as soon
as you get your fourth badge; catch it, and just use Bite to get through;
Gyarados' sheer offensive power will be enough. Once Gyarados gets Aqua Tail and
Ice Fang, it is difficult to take down and once it gets Dragon Dance it is near
unstoppable. If you happen to be speedrunning, I would very highly recommend you
use Gyarados!

* Catching Pokemon is generally easier if you have some sort of status move on
your team, preferably one that causes paralyzation or sleep. In particular,
having a move that can sleep will help immeasurably in catching the various
legendaries throughout the game. While paralyzation is permanent, sleeping a
Pokemon has a greater increase on the catch rate.

* Use Dusk Balls and Quick Balls as much as possible; when their conditions are
satisfied, they have a x4.0 multiplier, which is the highest in the game that is
easily obtainable. They can both be bought at the Safari Zone. These two will
make catching random Pokemon you encounter in the field a lot easier.

* Unless you're waiting for things to happen in the Safari Zone, be sure to
abuse the time settings on the DS. Doing so can help even early in the game will
let you get specific useful TMs in the Goldenrod market lottery such as Flash
Cannon and Silver Wind. Late in the game, it also makes getting the numbers of
gym leaders much, much easier.

That's basically it. You obviously don't need to follow any of those rules if
you don't want to, but they can make the game flow much better.

[v] PokeWalker [PKWLKR]
A peripheral included with every copy of Heart Gold and Soul Silver is the
PokeWalker. The PokeWalker is a device that acts similarily to a pedometer,
counting a person's steps throughout the day. However, it differs in quite a
few ways, and lets the user claim rewards for their HG or SS game.

The PokeWalker is primarily based around steps; things are unlocked and gained
when steps are taken by the user. It is worth noting that one step in real life
generally counts as more than one step on the PokeWalker. Steps can also be
gained through other methods, that allow the PokeWalker to be shaken in such
a way that it registers as a step. For example, spinning it in wide circles.
It is definitely worth noting that it is built with an anti-shake feature
though, which means if it moves too fast then steps will not be counted. This
does mean that it tends to not count steps if the person is jogging or running
so if you're intending to get steps normally, I would recommend just walking.
Placing the PokeWalker in your pocket or on your pocket (depending on whether
you can be bothered to fit it with the clip given or not) is generally a good
idea. Personally I like to keep it in my pocket, and steps are counted as I
walk. Actual walking with the PokeWalker tends to produce steps - and therefore
watts - very quickly.

Watts are the PokeWalker's currency. For every twenty steps that are registered
on the PokeWalker, the user gains one watt. Watts are required for three things:
1. Using the Poke Radar option in the menu.
2. Using the Dowsing option in the menu.
3. Unlocking new courses for the PokeWalker.

On the PokeWalker itself, the user can push either left or right to get to the
menu. On the far left is the Poke Radar function. Choosing this function costs
ten watts which cannot be regained in any way, and starts a minigame with four
patches of grass, where the user must go to the one with the ! using the left/
right buttons and hitting the center button to select it. Usually the user
will have to do this more times, though occasionally you will just go into
battle immediately after the first one.

Once a Pokemon is encountered, the Pokemon in the PokeWalker is placed in a
battle against the encountered Pokemon - which Pokemon it is depends on a
couple factors, with course being the biggest one. Stats, levels etc do not
effect the battle at all.

The two Pokemon each have a bar split into four parts, and you are given the
option to Attack, Evade or Catch. Attacking will cause your Pokemon to move
first. Generally, they will do one point of damage, but should the opponent
try to run away that turn then they will take a critical hit, and two parts
of the bar will go down instead. Evade will cause your Pokemon to move second.
If the opponent tries to attack, your Pokemon will dodge and the foe will take
one point of damage in return. However, if the Pokemon tries to run, then they
will run successfully. Evade is only recommended if your Pokemon is at one bar
and you're willing to risk the chance of the opponent running. However, if your
Pokemon loses all of its bars, then the battle will end immediately anyway.

The final option is to catch. The chance of capture depends on the amount of
bars the opponent has. The less the better, with a very high chance when they
only have one bar left. There is always a chance for them to break out, but at
the same time a chance to be captured. I'd recommend trying to weaken the
opponent to at least two bars before you start trying to capture them.

The option one from the left on the PokeWalker is "dowsing". Dowsing also has a
small minigame that allows the user to find an item. Which items depend on the
route (though the Beautiful Beach in particular is helpful for both Heart
Scales and Dive Balls). The player gets two goes to find the item out of six
patches of grass. The first pick, if right, will give the item right there.
However, if it is the wrong patch, then you will get a message that will state
nothing was found and then, "It's near!" or "It's far away..."

If the near message is stated, then the item is on one of the patches left or
right of the one you picked. If it says it's far away, then it is any but the
adjacent patches. Either way, you only get two guesses, and it takes three
watts each time. The Poke Radar can hold three items at once - if you gain any
more, you will have to switch a current item with the one you just got.

To unlock new courses, the player has to send watts to the DS. Whenever the DS
is connected to the PokeWalker, all watts currently on the PokeWalker are
transferred to the DS. Watts on the DS are cumlumative - they don't get used
up. When watts pass a certain point ie 50, 200, you will unlock a new course to
play with on the PokeWalker. The watt requirements can very quickly get quite
steep, though. However, the earlier courses are generally quite easy to get.

The PokeWalker also allows you to "Connect". In addition to being the method
that allows the PokeWalker to connect to the Heart Gold or Soul Silver cart,
it also lets you connect to any other PokeWalkers in the vicinity. Doing this
will cause your Pokemon and the other person's Pokemon to play, and will then
give both people one item each. You can then not connect again until the
Pokemon has been changed in both PokeWalkers.

The other three options are generally standard. If you ever want to turn the
sound off, it's possible to do it in the options, which is the furthest to the
right. Turning the sound off can be useful in certain situations.

There's one more thing worth noting - you can walk around with the PokeWalker
even if a Pokemon isn't inside. If you do this, then a common Pokemon from that
course will eventually join you by itself, and will then become your Pokemon
on the PokeWalker. To this extent, you can get free Pokemon.

Pokemon placed in the PokeWalker will began to gain experience and happiness.
I don't know about the happiness, but for each step registered in the walker
the Pokemon will gain one experience point. Once it reaches enough to get up
a level, it will gain no more. After that point, when you send it back to the
DS, it will gain a level. It can only gain one level each time it goes in,
no more. Plus, any moves that it would normally learn at that level, it does
NOT learn. Be careful when you plan to level up, as it isn't always a good idea.
I've had a problem myself where I sent in a Pidgey at Level 8, it levelled up,
and then I missed out on Gust. Be very careful with when you put Pokemon inside
the PokeWalker, or it could come back to bite you.

Other than that, there isn't a huge amount to explain. It is certainly a fun
addition, though.




First, an explanation of some of the walkthrough's formatting.

At the beginning of almost every section, there will be a 'wild table' with
information regarding the Pokemon in the area and the % chance they have to
appear during morning, day and night. If a column has N/A in it instead of a
chance, then it means that Pokemon cannot be caught during that time period.

Wild tables will appear like so:

| Pokemon | Type | Encounter | Mrn | Day | Ngt |
| Gardevoir | Psychic | Grass | 20% | 35% | 35% |
| Ledian | Bug/Flying | Grass | 15% | N/A | N/A |
| Donphan | Ground | Grass | 10% | 10% | 10% |
| Lucario | Fighting/Steel | Grass | 40% | 40% | 40% |
| Alakazam | Psychic | Grass | 15% | 15% | 15% |
| Tentacruel | Water/Poison | Surf | 90% | 90% | 90% |
| Gorebyss | Water | Surf | 10% | 10% | 10% |
| Gyarados | Water/Flying | Old Rod | 90% | 90% | 90% |
| Slowbro | Water/Psychic | Old Rod | 10% | 10% | 10% |
| Dratini | Dragon | Good Rod | 90% | 90% | 90% |
| Dragonair | Dragon | Good Rod | 10% | 10% | 10% |
| Kingdra | Water/Dragon | Super Rod | 90% | 90% | 90% |
| Milotic | Water | Super Rod | 10% | 10% | 10% |

For the record, there is no area in the game that is actually like that. This
is just an example.

The far left column is Pokemon, which lists the name of the Pokemon. Type has
the Pokemon's one or two types. Encounter shows how to get it; there are many
things that can appear here which will be explained later on. Morning shows
the % that this Pokemon will be encountered at Morning (4am - 9:59am), Day
shows it for Daytime (10am - 7:59pm) and Ngt shows it for Night (8pm - 3:59am).

Pokemon in the grass and Pokemon in the water will be seperated by a line. The
following 'Encounter' locations are as follows:

Walk around in the grass in the area to find the Pokemon.

Cave Floor
Walk around in the cave to find the Pokemon.

Rock Smash
Use Rock Smash on cracked rocks in the area to possibly find the Pokemon.

Surf on the water in the area to find the Pokemon.

Old Rod
Use the Old Rod on the water in the area to find the Pokemon.

Good Rod
Use the Good Rod on the water in the area to find the Pokemon.

Super Rod
Use the Super Rod on the water in the area to find the Pokemon.

If any of these has a HG or SS tag after it, that means they can only be caught
in Heart Gold and Soul Silver respectively.

Pokemon found through other methods ie Hoenn/Sinnoh sounds, swarms, Headbutt
etc are not listed on the lists. For all of the after National Dex encounters
you can find the locations in sections that are found below the end of the
walkthrough in the [MISCQU] parts. For Headbutt, you will know what Pokemon
you'll be finding in the area due to the distinction of Forest and Mountain
areas in the region. Depending on which of the two it is, you'll find specific
Pokemon. Note that some like Pineco and Heracross are only on certain trees in
an area, so if you don't find it to begin with then move onto other trees. For
the trees they're specifically on, they're quite common. There are also some
Pokemon from Hoenn and Sinnoh that can be found through Headbutting trees; to
know where they are, refer to the [HENSIN] section.

As for the regular Pokemon you find, they will be the same in every area of
that distinction. You can usually tell by the area and the surrounding parts
what type of area it is.

In forest areas you can find:
Caterpie, Metapod, Butterfree, Weedle, Kakuna, Beedrill, Spearow, Exeggcute,
Venonat, Hoothoot, Noctowl, Ledyba, Ledian, Spinarak, Ariados, Pineco

In mountainous areas you can find:
Spearow, Aipom, Heracross

Please note that they won't all show up on every single tree of that sort;
Ledian and Ariados only show up in Viridian Forest trees, while Butterfree
and Beedrill will only show up in Ilex Forest and Route 47/48. In addition to
that, Butterfree and Ariados are only in Heart Gold on trees, while the same
applies for Beedrill and Ledian in Soul Silver. (I might actually be wrong
about that though, but I am pretty sure that they aren't on every single tree
in the game)

The following areas have a "Forest" distinction:
Route 1, 2, 3, 4, 5, 6, 8, 12, 13, 14, 15, 18, 21, 22, 25, 26, 27, 29, 30, 31,
32, 34, 35, 36, 37, 38, 39, 43, 47, 48, New Bark Town, Cherrygrove City, Violet
City, Ilex Forest, National Park, Ecruteak City, Lake of Rage, Safari Zone Gate,
Pallet Town, Viridian City, Viridian Forest, Pewter City, Cerulean City and
Fuchsia City.

The following areas have a "Mountain" distinction:
Route 7, 11, 16, 28, 33, 42, 44, 45, 46, 47, Azalea Town, Vemillion City,
Celadon City, Mt. Silver (Outside)

By the way, Route 47 being in both is not a mistake. Strangely enough you can
get two forest Pokemon and Heracross all in the same route.

The beginning of sections may also contain "Wild Levels" and "Trainers' Pokemon"
before the wild tables. Wild Levels has the range of levels for Pokemon found
IN THE GRASS (or on the cave floor for caves) and does not reflect the levels
of any other type of encounter on the map. Not all Pokemon can be every single
level between the range, but it shows the lower and upper boundaries of levels
counting all of the Pokemon together. In addition, any Pokemon fished up with
the Old Rod are Level 10, those with the Good Rod are Level 20 and any with
the Super Rod are Level 40.

Trainers' Pokemon lists the Pokemon that trainers own in that area. A comma
signifies that it is another Pokemon of that trainer, while a | symbol means
that the next set of Pokemon is a different trainer and so on and so forth.

That should really be all the extra info you need, so let's start!

SECTION I: Zephyr Winds [THRU01]
| Pokemon | Type | Encounter | Mrn | Day | Ngt |
| Tentacool | Water/Poison | Surf | 90% | 90% | 90% |
| Tentacruel | Water/Poison | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Tentacool | Water/Poison | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Tentacool | Water/Poison | Good Rod | 30% | 30% | 30% |
| Chinchou | Water/Electric | Good Rod | 7% | 7% | 7% |
| Shellder | Water | Good Rod | 3% | 3% | 3% |
| Chinchou | Water/Electric | Super Rod | 60% | 60% | 60% |
| Shellder | Water | Super Rod | 30% | 30% | 30% |
| Tentacruel | Water/Poison | Super Rod | 7% | 7% | 7% |
| Lanturn | Water/Electric | Super Rod | 3% | 3% | 3% |

As always in the fourth generation when you start the game, you'll be asked if
you need any help with the game. Assuming you don't, pick the last option to
start the game.

After the initial introduction from Professor Oak (note you can either press A
on the button or on the touchscreen now) you will be asked if you're a boy or a
girl. Of course you can go with either gender depending on who you want, and
the other gender shall become your friend during the game. As a side note their
names are Ethan and Lyra, the latter of which refers to sound. While Ethan
was previously known as Gold, for all intents and purposes this partner
character is Ethan, so I will refer to him as such.

Anyway, once you've picked your gender you'll be able to pick your name like
usual. Do so and after some more text you will finally be able to play.

You start off in your room like every handheld main Pokemon game (with the sole
exception of RSE) and you can't do anything. Awesome, but that is fixed easy
enough. Go down the stairs and your mother will talk to you like in GS and will
activate the menu on the bottom screen after chatting. The first thing you'll
probably want to do is change the text speed to fast; click on the spanner to
do so. You can also save as well by clicking on the notepad.

Head out of the house to have a Marill come up to you. Ethan/Lyra will then
come out of Elm's lab and their Marill will go back to them, then the two will
vanish. We'll see them again in a minute.

Go left to see another house with a red haired person peering into the window.
That's Silver, who soon becomes your rival. Talk to him to get kicked if you
wish, then head into the lab.

Walk up and you'll be pulled into autopilot. After some text, Elm will receive
a call from Mr. Pokemon and he'll ask you to pick up what Mr. Pokemon has for
him, allowing you to pick a Pokemon. Walk up to the machine with the Pokeballs
and press A to select. Heart Gold and Soul Silver give you a choice of three

--> Bayleef L16
--> Meganium L32

Chikorita is the grass starter of the Johto region. She and her evolutions are
primarily defensive Pokemon and are likely to cause less damage than her two
counterparts, but in return she can hold up a defense and last longer than the
other two, especially in comparison with the Cyndaquil line. Her Grass-type
means that she has valuable Ground and Water resistance as well as a type
advantage on Water, Rock and Ground Pokemon with moves that match her type
which are already boosted thanks to the Same Type Attack Bonus. On the other
hand, the Grass-type sports several weaknesses, unfortunately including the
Flying and Bug-types, which happen to compose the first two Gym Leaders in HGSS.
While Chikorita will prove an invaluable parter later on in the game, it is
highly recommended that you supplement your team with something that can help
take on her weaknesses, such as a Mareep.

--> Quilava L14
--> Typhlosion L36

Cyndaquil is the fire starter of the Johto region. He and his evolutions are
offensive Pokemon who sport higher than average attacking stats but in exchange
are relatively frail. They can still take a hit of course, but not as many as
the other two starters can. Being Fire-type is a large advantage due to the
offensive prowess of Fire; it gets a type advantage on Ice, Bug, Grass and the
incredibly resistant Steel-type. Having four advantages, in particular Steel
make Fire a good choice for offense. Cyndaquil is also a good pick for the
earlier parts of the game due to having either neutrality or an advantage over
the earlygame (Bugsy) and only really having a problem in Johto with the last
Gym Leader. Cyndaquil is a prime choice and is also the only Fire-type you can
actually get for a while as Growlithe, Vulpix and Magmar are not available
for a little while. Cyndaquil and his evolutions' prowess lie primarily in the
Special Attacking stat, which allows them to make great use of moves such as
Flamethrower and Focus Blast.

--> Croconaw L18
--> Feraligatr L30

Lastly we have Totodile, the water type starter in Johto. Totodile and his
evolutions are known for their particuarly good Attack stat and making great
use of physical Water moves such as Waterfall. They can also use special moves
decently, but not to anywhere near as great effect due to the large deviation
between the two stats. Water is a particuarly good type in the storyline as it
is practically guaranteed to take down any of the many Rock/Ground dual types
you come across, as well as put a large dent in Rock, Ground and Fire Pokemon.
Surf is also an essential move during the game and has a large base power for
the time which it is received, although Waterfall can be put to greater effect
on this line. Totodile also has the advantage of being the first to reach his
final form, though the latest to reach his middle evolution.


On a side note, if you're trying to get a shiny/alternate coloured starter,
it will now show up in that alternate colour on the screen where you choose
your starter, meaning you can find out if a starter is shiny before you can
even pick it. If you just want a shiny, this gives you a 3/8192 chance rather
than the usual 1/8192 chance. Although, truth be told, it isn't exactly much
of an improvement, considering the odds.

Once you've chosen your starter, it will immediately begin to follow you like
the Pikachu in Pokemon Yellow! In Heart Gold and Soul Silver, the Pokemon that
is in the first slot of the party will follow behind you; this works for every
one of the 493 Pokemon in the game, though some of them (ie legendaries) will
return to their Poke Balls in inside areas due to their size. If it annoys you,
then it is unfortunate, as there is no way to turn this feature off in the game.

If you ever need to heal, you can use the one in Elm's lab; just talk to the
blue PC at the top of the room to heal. Go to exit the lab and the aide will
give you a POTION. Five, to be exact. Potions are valuable items for they heal
20 HP of your Pokemon which is a massive asset at this stage of the game.

After exiting Elm's lab, you'll find Ethan/Lyra again. They'll talk to you
for a minute, then leave. Next, go back into your house and talk to your mother
again. She'll give you the PokeGear, a feature that was found in the original
GSC games. The PokeGear at this point is able to hold phone numbers and change
the style but it will be expanded with other 'cards' shortly. She'll also ask
if you know how to use the PokeGear or not, though she tends to explain it
whatever your answer is.

Leave the house and now head out of New Bark Town to Route 29, which is to the
west. At least, you can try, but Elm will come out of his lab and give you his
number first. Then, head west into the first route of the game.

| ROUTE 29 |
Wild Levels: 2 - 4
Trainers' Pokemon: None

| Pokemon | Type | Encounter | Mrn | Day | Ngt |
| Pidgey | Normal/Flying | Grass | 55% | 55% | N/A |
| Sentret | Normal | Grass | 40% | 40% | N/A |
| Hoothoot | Normal/Flying | Grass | N/A | N/A | 85% |
| Rattata | Normal | Grass | 5% | 5% | 15% |

The remixed music from GSC is pretty nice. Anyway, head west, through the grass
then north. It's a pretty simple path. However, head east when you can but stay
above the ledge and head towards the northeast of the route, where you can find
another POTION amongst the trees. Continue heading west after that. You'll pass
by a gatehouse, which leads to Route 46. We'll go there later, but it's only
a small part of the route anyway.

A bit further west is where you will find the location of the first berry tree
of GSC. However, it's a bit different now. I'll get to that pretty soon. Just
ignore it for the time being and keep going west to reach Cherrygrove City.

| Pokemon | Type | Encounter | Mrn | Day | Ngt |
| Tentacool | Water/Poison | Surf | 90% | 90% | 90% |
| Tentacruel | Water/Poison | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Krabby | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Krabby | Water | Good Rod | 37% | 37% | 37% |
| Corsola | Water/Rock | Good Rod | 3% | 3% | N/A |
| Staryu | Water | Good Rod | N/A | N/A | 3% |
| Krabby | Water | Super Rod | 67% | 67% | 67% |
| Corsola | Water/Rock | Super Rod | 30% | 30% | N/A |
| Staryu | Water | Super Rod | N/A | N/A | 30% |
| Kingler | Water | Super Rod | 3% | 3% | 3% |

Almost as soon as you enter Cherrygrove City, a particuarly jolly old man will
talk to you and guide you around the city. Afterwards, you'll get the Running
Shoes, allowing you to go at double speed! A great asset. HGSS also has a new
feature that means you can have the Running Shoes on at any time without having
to hold B. To do it, simply touch the pair of trainers on the bottom screen.
If they're coloured in, the Running Shoes are locked on.

That's all we really need to do in Cherrygrove though you can heal if need be.
Afterwards head out of the city through the exit to the west. The old man will
rush out at you one more time and give you the Map Card; allowing you to view
a map of Johto on the PokeGear. It'll prove to be invaluable later on in the
game but for now it's simply for ease of exploration. Head up into Route 30

| ROUTE 30 |
Wild Levels: 2 - 4

| Pokemon | Type | Encounter | Mrn | Day | Ngt |
| Pidgey* | Normal/Flying | Grass | 40% | 50% | N/A |
| Ledyba | Bug/Flying | Grass SS | 30% | N/A | N/A |
| Caterpie | Bug | Grass HG | 50% | 35% | N/A |
| Metapod | Bug | Grass HG | 10% | 15% | N/A |
| Weedle | Bug/Poison | Grass SS | 50% | 35% | N/A |
| Kakuna | Bug/Poison | Grass SS | 10% | 15% | N/A |
| Spinarak | Bug/Poison | Grass HG | N/A | N/A | 30% |
| Hoothoot** | Normal/Flying | Grass | N/A | N/A | 60% |
| Rattata | Normal | Grass | N/A | N/A | 40% |
| Poliwag | Water | Surf | 90% | 90% | 90% |
| Poliwhirl | Water | Surf | 10% | 10% | 10% |
| Magikarp | Water | Old Rod | 95% | 95% | 95% |
| Poliwag | Water | Old Rod | 5% | 5% | 5% |
| Magikarp | Water | Good Rod | 60% | 60% | 60% |
| Poliwag | Water | Good Rod | 40% | 40% | 40% |
| Poliwag | Water | Super Rod | 93% | 93% | 93% |
| Magikarp | Water | Super Rod | 7% | 7% | 7% |
* On Soul Silver, 10% at morning.
** On Heart Gold, 30% at night.

Route 30 is another pretty standard starting route, with quite a few Bug-type
Pokemon (that unfortunately tend to be pretty useless...) It's a good idea to
have your starter fight all the Wild Pokemon for experience, returning to the
Pokemon Center if required due to low health.

A few seconds in you'll find a POTION off to the side, meaning we're totalling
seven now unless you've used one already. Continue up and go into the house
and talk to the guy to get an APRICORN BOX. This will allow us to get apricorns
off of what were once berry trees. Go outside the house and try it now on the
tree just to the left; press A and your character will shake it and out pops the
apricorn! A green one, in this case. Continue to go up the route, picking up the
ANTIDOTE that you'll see off to the side. Don't turn left at the path split and
continue to go straight up. Eventually, you'll reach a house. Shake the tree
first to get a pink apricorn, then go into the house.

You'll find Mr. Pokemon and Professor Oak inside. Mr. Pokemon will take an
object from his cabinet - the thing he wants to show Prof. Elm - and give it
to you; it turns out to be an egg of some sort. Professor Oak will also talk
to you (with some music that I remember being in Pokemon Stadium 2 ^^) and give
you a PokeDex. The Johto Dex has 256 Pokemon in it and we can't even get all of
them before we get the National Dex. Basically, the Johto Dex is all 251 of the
Kanto and Johto Pokemon as well as five Sinnoh evolutions - Mamoswine, Yanmega,
Lickilicky, Ambipom and Tangrowth. These are the five that evolve from their
pre-evolutions when a specific move is learned by them and the only evolution
method that Game Freak couldn't block. Unfortunately, evolutions like Togekiss,
Honchkrow, Mismagius etc are off bounds unless you can trade across the required
evolution item from Diamond, Pearl or Platinum (or another copy of HG/SS.) You
are able to use anything, even if it isn't in the Johto Dex, if you can get
ahold of it. However if you cannot get ahold of them, then you're stuck with the
surprisingly large choice of Pokemon this game offers.

Exit the house to get a distress call from Prof. Elm that you're forced to
answer. You might notice that Prof. Oak's number has also been added to your
PokeGear now, but it's unlikely you'll be using it. The distress call tells you
to come back to New Bark Town immediately - we have no choice but to do so.
Head back to Cherrygrove.

(Continuing soon)
Back to top Go down
View user profile

Posts : 265
Join date : 2009-12-29
Age : 23

Pokemon HG/SS FAQ Empty
PostSubject: Re: Pokemon HG/SS FAQ   Pokemon HG/SS FAQ EmptyMon Apr 05, 2010 8:21 am

DAMN! when you copy and paste you also have to remember to edit. Or else it looks like a big ass mess.
Back to top Go down
View user profile

Pokemon HG/SS FAQ Empty
PostSubject: Re: Pokemon HG/SS FAQ   Pokemon HG/SS FAQ EmptyTue Apr 06, 2010 6:44 am

Wow, that's a big post...
Back to top Go down
Faggot canadian
Faggot canadian

Posts : 184
Join date : 2010-04-07
Age : 26

Pokemon HG/SS FAQ Empty
PostSubject: Re: Pokemon HG/SS FAQ   Pokemon HG/SS FAQ EmptyWed Apr 07, 2010 12:41 pm

have you thought about posting this on gameFAQS after you are done?
Back to top Go down
View user profile
Rupt Admin

Posts : 813
Join date : 2009-12-29
Age : 29

Pokemon HG/SS FAQ Empty
PostSubject: Re: Pokemon HG/SS FAQ   Pokemon HG/SS FAQ EmptyWed Apr 07, 2010 12:57 pm

That might be where he got it from.

Pokemon HG/SS FAQ Ciexlyn
Pokemon HG/SS FAQ Pokerupt
"Invincibility lies in the defense; the possibility of victory in the attack"
Back to top Go down
View user profile
Sponsored content

Pokemon HG/SS FAQ Empty
PostSubject: Re: Pokemon HG/SS FAQ   Pokemon HG/SS FAQ Empty

Back to top Go down
Pokemon HG/SS FAQ
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Pokerupt :: Pokemon! :: Guides and Other Helpful Information :: Game Walkthroughs.-
Jump to: